F0st3rArt on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/f0st3rart/art/Runescape-Dutchess-336820241F0st3rArt

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Runescape Dutchess.

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Description

As you enter a world full of wonder and excitement... the first sight to behold is one of elegance.... Standing... definitively.... is a lone figure... clothed in unfathomably ancient Armour, decorated in the garbs of the divines.... in both hands she wields a blade of extreme beauty, it almost glows as the power within its gold encrusted, jade blade tries desperately to escape.... The Hilt is the most amazing sight to behold of all... An Enchanted Jade Symbol of the God Armadyl, wreathed in soft flame, giving whoever wields this impressive weapon the ability to take flight and deal incredible amounts of damage... You cant believe what you are seeing... All you know is that your adventures in the vast lands of Runescape... have only just begun....
Image size
1620x2880px 2.36 MB
Comments41
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Leonddrmasta's avatar
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-half: Impact

I like the composition and position of the light source, as for the character herself, I feel the back side of her skin is too orange and could be de-saturated slightly, the left forearm brace as well as the left leg boot and boot fur could use some highlights on the back side just like the skin. If the main light source is behind the hill she is standing at the 7:30 position, and most of it is hitting the top of her, then I see how it would be natural the highlights on the back side don't show up from the top of the boot down. If this is the case, I would darken the bottom of the blade and boots at a slight angle . The texture on the blue cloth (If on its own layer) could be rotated slightly counter clockwise to blend with the perspective of the shot, except for the bottom of the cape, the outer left side would need to be rotated a bit counter-clockwise, while the inner right side would need to be rotated clockwise. Simply rotate the texture to its proper position, mask the areas individually, select the mask, invert the selection, and delete the texture not needed. I feel the grass in the foreground could be a little less transparent as not much light is hitting it. Overall, detail is emphasized and taken further from game reference, an excellent piece.